Table of Contents


Project Universe is more than a video game; it’s a multifaceted platform designed to facilitate real-world education and self-sufficiency. As players navigate life aboard an interstellar spacecraft, they acquire practical skills—from carpentry to electrical engineering—that are applicable in real life. The game offers high-quality educational content and access to 3D models for printing everything necessary to build self-sustaining homesteads. By providing tools for education, communication, and infrastructure development, Project Universe aims to be a cornerstone in the global effort to end poverty.


Listed below is the computer hardware I use for gaming, game development, and 3D printing. Project Universe must initially be fully compatible with this hardware bare minimum.

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  • Case = Corsair Graphite Series 760T (link)
  • PSU = Corsair TX750M Gold 750 W 80+ Gold (link)
  • Motherboard = ASRock Z370 Taichi ATX LGA1151 (link)
  • CPU = Intel Core i7-8700K (link)
    • CPU Cooler = Corsair H100i v2 (link)
  • GPU = Gigabyte WINDFORCE OC GeForce RTX 2080 SUPER 8 GB (link)
  • RAM = G.Skill Trident Z 32 GB (2 x 16 GB) DDR4-3200 CL14 Memory (link)
  • Storage = Samsung 980 Pro w/Heatsink 2 TB NVMe (link)
  • OS = Microsoft Windows 10 Home 64-bit (link)


  • Display = Samsung 55​” Class – ​8 Series -​ 4K UHD LE​D LCD TV (link)
  • Headset = SteelSeries Arctis Nova Pro
  • Keyboard = Corsair K70 RGB RAPIDFIRE (link)
  • Mouse = Corsair Dark Core Pro SE
  • Mouse Pad = Amoysanli ​Aluminum A​lloy Mouse​ Pad (link)
  • Speakers = Creative Labs Inspire 5200 5.1 (N/A)
  • Webcam = Logitech C922x Pro Stream (link)
  • Controller = Elgato Stream Deck (link)
  • Recording System = PreSonus AudioBox (N/A)
  • Backdrop = Elgato Collapsible Green Screen (link)
  • Mic Stand = Neewer Desktop Clamp Adjustable Suspension Boom (link)
  • Microphone = Audio-Technica AE6100 (link)

3D Printers

  • Prusa MK4 3D Printer (link)
    • Print volume = 250 x 210 x 220 mm (9.84 x 8.3 x 8.6 in)
  • Prusa SL1S SPEED (link)
    • Print volume = 127 × 80 × 150 mm (5 × 3.14 × 5.9 in)



WIP DEV NOTE: Eventually adding Single Sign On (SSO) as much as possible so users don’t have to create multiple accounts to utilize Project Universe.



Listed below is the software utilized in Project Universe’s creation.

Game Engine

Dev Tools

Artificial Intelligence (AI)



During development we’re aiming for ultra low resolution textures utilizing simple naming schemes minimizing the game’s size. High resolution textures can be generated procedurally and handmade later.


We’re aiming for mostly realistic physics, but some level of simplification is required for performance.


  • First person
    • camera is from the player’s eyes or attached to their outfit, like a body cam.
  • Second person
    • camera is from another character’s perspective, such as Lakitu from Super Mario 64 following the player around.
  • Third person
    • camera is free floating around the character not attached to another entity, typically over the shoulder.
  • Top down
    • camera is free floating above the play area facing downwards, typically used in real-time strategy games such as Command and Conquer.
  • Isometric
    • camera is similar to top down, but the play area is 2D such as Super Mario 3D, Dwarf Fortress
  • Orthographic

Graphic User Interface (GUI)


These are default settings for keyboard and mouse gameplay; location and scale should be customizable to fit your preferences. Please note this is a rough draft, exact design will change as gameplay develops.

  • Top left = Quest log
  • Top center = Compass
  • Top right = Mini map
  • Center left =  TBD
  • Center center = Aiming crosshair
  • Center right = TBD
  • Bottom left = Text chat
  • Bottom center = Health and 10 key hotbar
  • Bottom right = Ammo and equipment


Project Universe combines many forms of gameplay which simultaneously function independently and together. Each provides virtual training for real-life skills helping users achieve and maintain indefinite self-sustainability via homesteading.


By constantly developing our agricultural knowledge and technology we’ve been able to grow to a civilization eight billion strong. On an individual level we can produce more than enough resources on roughly a quarter acre to feed, cloth, and house ourselves indefinitely; this is why the default player home is a quarter acre by default.











Defense (interior)


Defense (exterior)



  • Machines
    • Simple machines
    • Compound machines
    • Complex machines
    • Electrical machines
    • Mechanical machines
    • Hybrid machines
  • Tools
    • Hand tools
    • Power tools
    • Diagnostic tools
    • Measurement tools
    • Information tools
    • Protective tools
  • Apparel


Please note these are default values.


  • Human
    • For initial development players are restricted to playing as humans, but we want to eventually allow the ability to play as other species.


  • Standing = 69 inches
  • Crouching = 34.5 inches (~50% standing height)
  • Prone = 10.35 inches (~15% standing height)


  • Sprint = 20 mph
  • Run = 15 mph
  • Walk = 4 mph
  • Crouch Walk = 1.5 mph
  • Prone Crawl = 0.7 mph
  • Standing Jump Height = 3.5 feet
  • Sprinting Jump Height = 6 feet


  • Default player weight = 150 lbs
  • Default carry capacity (light) = 50 lbs
  • Default carry capacity (medium) = 100 lbs
  • Default carry capacity (heavy) = 150 lbs
  • Default carry capacity (max) = 200 lbs



  • Eventually we want to create traversable galaxies like the Milky Way.

Solar Systems

  • Initially we’re creating traversable solar systems, starting with ours.
  • Must support true 1:1 scale and be easily rescalable.
  • Tools for creating/modifying solar systems must be as streamlined as possible.
  • Solar systems must use the least amount of storage space as possible.
  • Must be able to add infinite complexity to any solar system.



By default players are crew members living aboard homeships; massive spaceships providing a mutually supportive living space for residents traveling the vast distances between stars for untold generations on their mission to explore and colonize the universe.


Located somewhere within a homeship is the player’s living space

  • Default homeroom size
    • 32*32*9 meter steel biodome (about a quarter acre)
      • 32*32*1 meter slab of soil lines the bottom
  • Default atmosphere (Earth-like)
  • Default gravity (Earth-like)
    • 9.81 m/s²

Graphically the walls and ceiling should be customizable similar to Star Trek’s holodeck where the player’s home can visually appear anywhere, such as a lake side view of mountains, but be physically restricted to the 32*32*9 area. Alternatively the walls/ceiling can be rendered transparent to see whatever is visible around the ship, IE: planets, asteroids, ships, etc.



  • Air
  • Water
  • Food
  • Shelter
  • Energy
  • Health & Medicine
  • Safety & Security
  • Social & Psychological Needs
  • Transportation
  • Education & Training
  • Research & Innovation
  • Communication
  • Trade & Barter
  • Ecosystem & Environment Management
  • Cultural & Spiritual Needs



  • Tools
    • Computers
    • Books
    • Notepads
    • Cell phones
  • Containers
    • Laptop bags
    • Water bott`les
  • Decor
    • Desks
    • Lamps
    • Beds
  • Weapons
    • Guns
    • Ammo
    • Explosives
  • Clothing
    • Shirts
    • Pants
    • Jackets
  • Cutlery
    • Plates
    • Bowls
    • Spoons
    • Forks
  • Vehicles
    • Scooters
    • Hovercraft
    • Tanks
    • Spacecraft
    • Cars


  • Computer repairs
  • Meal deliveries
  • Air conditioning installations
  • Tutoring
  • Waste collection
  • Transportation
  • Events management
  • Internet access
  • Massages
  • Dry cleaning


Assist and educate players on achieving and maintaining self-sustainability via homesteading within the context of a futuristic interstellar journey.


The vastness of space aboard a fleet of interstellar spacecrafts, where humanity is on a quest to colonize the galaxy.

Core Gameplay Loops

Resource Collection

  • Farming: Planting, cultivating, and harvesting crops for food and crafting materials.
  • Mining: Extracting minerals or other resources aboard the ship or on planets.
  • Scavenging: Finding and collecting unused or discarded materials.

Production & Refinement

  • Crafting: Converting raw materials into tools, weapons, clothes, and other essentials.
  • Building: Constructing structures, interiors, and expanding personal space.
  • Tool/Machine Building: Creating devices to help in refining and producing goods.

Maintenance & Upkeep

  • Ensuring health and well-being: Eating, sleeping, and ensuring mental health.
  • Repairing: Fixing tools, machines, and structures.
  • Upgrading: Improving tools, expanding living space, and enhancing machines.

Education & Skill Building

  • Learning: Accessing in-game resources to learn about various skills.
  • Practicing: Applying what’s learned to improve efficiency and gain expertise.
  • Teaching: Sharing knowledge with other players to foster community growth.

Social Interaction & Trade

  • Bartering: Trading goods and services with other players.
  • Collaborative tasks: Working with other players on larger objectives or challenges.
  • Community building: Forming alliances, guilds, or communities for shared benefits.

Key Features

  • Dynamic Homestead System: Players can decide how they utilize their living space.
  • Real-world Science Integration: Use of real-life agricultural, architectural, and engineering knowledge to make the game as educational as possible.
  • Skill Trees: As players progress, they can specialize in specific areas of homesteading.
  • Procedurally Generated Challenges: Random events like space anomalies, pests, or diseases to keep gameplay interesting and challenging.
  • Narrative Quests: Story-driven missions that revolve around the overarching goal of colonization and the individual challenges of interstellar life.


  • Cosmetic items for players’ personal space.
  • Advanced tools or machines (non-pay-to-win).
  • Expansion packs or DLCs with new challenges, story arcs, or ship upgrades.

Educational Aspects

  • In-game Library: A resource center where players can learn about various sustainability topics in-depth.
  • Workshops: Virtual classes or sessions where players can learn from experts.
  • Mentorship System: Experienced players can guide newcomers, fostering community and shared learning.

Target Audience

  • Humanity.
  • People interested in self-sustainability.
  • Sci-fi enthusiasts.
  • Those seeking an educational yet entertaining gaming experience.


Astronomical Objects

Universe • An infinitely large space where everything exists.

Galaxy • Vast systems consisting of stars, star clusters, planetary systems, interstellar gas and dust, and dark matter, all bound together by gravity; often featuring a central supermassive black hole.

Solar System • Objects typically made of one or more stars and/or black holes orbited by planets, dwarf planets, asteroids, and comets.

Supermassive Black Holes • Extremely massive black holes typically found at the centers of galaxies >100,000 solar masses.

Black Holes • Objects whose gravity is so strong that nothing, not even light, can escape. The minimum size of a hydrogen fusing star is ~80 Jupiter masses, the Schwarzschild radius of a black hole born from this star would be ~2.26 kilometers.

Star • Objects whose mass are capable fusing hydrogen (>80 Jupiter masses.)

Brown Dwarf • Objects whose mass are incapable fusing hydrogen (>80 Jupiter masses,) but capable of fusing deuterium (<13 Jupiter Masses).

Gas Giant • Objects whose mass are incapable of fusing deuterium (<13 Jupiter masses) but greater than 10 Earth masses.

Terrestrial Planet • Objects whose mass are incapable of fusing deuterium (>13 Jupiter masses,) with sufficient self-gravity to pull themselves into a mostly spherical shape, and have cleared their neighboring region of planetesimals.

Dwarf Planets • Objects with insufficient mass for their self-gravity to form a mostly spherical shape (>400 kilometers,) hasn’t cleared its neighboring region of planetesimals, and isn’t the satellite of a planet.

Asteroids • Rocky/metallic objects whose radius is >1 meter with insufficient mass for their self-gravity to form a mostly spherical shape (<400 kilometers) and is not a comet.

Comets • Objects whose radius is >1 meter consisting mainly of ice, dust and gas smaller than (<400 kilometers) typically forming a coma and tail while close enough to a star.

Meteoroids • Objects whose radius is <1 meter.



  • Singular Name • Human
  • Plural Name • Humans
  • Origin • Milky Way Galaxy, Sun (Solar System), (Planet) Earth
  • Default Height • 69 inches
  • Default Weight • 150 pounds
  • Default Body Fat • 20%

Body parts

  • Head
    • Hair • color (#fafabe) • style (#042)
    • Ears • style (#033)
    • Eyebrows • color (#fafabe) • style  (#021)
    • Eyes • color (#a1d1f1) • pupillary distance (63 mm)
    • Nose • style (#017)
    • Mouth • color (#d3aeaa) • style (#05)
  • Neck • circumference (15 inches)
  • Trunk
    • Collar
    • Chest • circumference (38 inch)
    • Waist  • circumference (34 inch)
    • Pelvis • circumference (38 inch)
      • Sex
        • Default • no genitals
        • Male • penis
        • Female • vagina
  • Left/Right
    • Arm
      • Shoulder • width (21 inches)
      • Upper Arm
      • Elbow
      • Forearm
      • Wrist
      • Hand
      • Palm
      • Thumb
      • Index Finger
      • Middle Finger
      • Ring Finger
      • Pinky Finger
    • Leg
      • Hip  • circumference (38 inch)
      • Thigh
      • Knee
      • Shin
      • Ankle
      • Foot • size (US9.5)
      • Sole
      • Big Toe
      • Index Toe
      • Middle Toe
      • Ring Toe
      • Pinky Toe