Project Universe

Shaostoul’s Restream
Twitch | YouTube

Project Universe is an open-source constantly evolving community developed plan intuitively preparing Humanity for our imminent united interplanetary future. We’re accomplishing this by directly and indirectly collaborating with everyone contributing to the betterment of our civilization. All resources available to our species are included minimizing the amount of work our team needs to do. Everyone, including you, is invited to help us help Humanity, no prior experience is required, only the desire to live your best life.

As of February 2021 we’re on stage 2 of The Plan, essentially we’re creating a free space-ready school disguised as a video game. The Game provides the resilient infrastructure required by The School and our primary method of self-funding called The Mall.

The School provides free reliable access to the best education possible anywhere on and off Earth in a variety of ways. Initially this is accomplished by creating a single access point in collaboration with all existing educational institutions, schools, websites, apps, freelance mentors, content creators, etc. Later this includes teaching real-world skills via artificial intelligence, procedural gameplay mechanics, augmented and virtual reality, whether it be math, science, welding, carpentry, leadership, social skills, etc.

The Mall is simple, users purchase products and services from real businesses via virtual touch-screen kiosks generating passive commission based income. The kiosks link to a business’ website via affiliate links they provide or through third-party affiliate websites such as, and Every business is freely added to the mall maximizing total potential income.

The Game is essentially a fancy user interface providing easy access to all forms of entertainment, facilitating social interaction, combating cabin fever, etc. Currently data transmission speeds are limited by the speed of light due to physics, so playing with friends on the Moon or Mars is difficult due to signal latency.

Your character is crew aboard Humanity’s first fleet of city spacecraft traveling between solar systems colonizing our galaxy. Without FTL technology it takes years to travel between stars, these cityships contain everything we need to survive interstellar travel. Your job is to live your best life, help the fleet how you want, learn what you want, do what you want and most importantly, have fun.

This setting helps people acclimate to life in space while providing feedback ensuring the real-life spaceships we build in the future maintain maximum morale. There’s many ways of improving morale, the simplest is the environment you’re in, the game gives us a way to test designs without wasting resources until they’re ready for real world use.

Stage 3 begins when we have adequate resources to build self-sufficient free-to-live-in housing complexes similar to the city spacecraft which are refined further on Earth prior to use in space. Each high-tech complex includes everything a community needs to survive in complete isolation such as aquaponics, renewable power generation, 3D printing, recycling, water treatment, medical care, manufacturing, repair facilities, etc.

Each housing complex expands the support network, with each using their excess resources to build more complexes. In the event of an accident or natural disaster, help can be far away, in space it can be months or years. The school, mall, game and housing complexes all reduce the severity of the event ensuring more people survive.

The Purpose of these interconnected independently-functional systems is to intuitively permanently end suffering everywhere gradually. Streamlining our way of life reduces our impact on nature, conserves resources and helps everyone live their best life. Free open collaboration is Humanity’s most powerful tool capable of preparing us for our future, wherever that may be.

Progress in one is progress in all, a positive feedback loop: As the community grows, more volunteers join, crowdfunding increases, investor appeal increases, self-funding increases, more funding allows me to hire more volunteers, progress accelerates, more businesses become affiliates or partners, etc.

After the first $30,000/month in revenue I begin hiring non-developers, such as livestreamers to essentially do what they do now while helping grow our community. Until the automated systems are built each creator acts as a community representative ensuring all of your needs are met.

Every employee, including me, receives $2,000/month for 10ish hours worth of work per week. With 1,000s of employees creating content, everyone is able to work less. Crohn’s disease requires I prioritize my physical and mental health, I require each of you do the same. When you’re able to contribute, do so, but if you’re sick, just had a baby, don’t feel well or whatever, take care of you and yours first.

This was a brief introduction of what Project Universe is, subsequent videos focus on individual aspects in more detail. Our website is the primary hub of information, the Plan page is mostly focused on the game’s development, the Contact page has links to all our official accounts, such as social media, GitHub, Trello and Discord. On Discord you can meet the team, follow development in real-time, submit an application and hang out.

Come say hello!

Project Universe is more than just a game, it’s a mixed reality user interface streamlining our way of life ensuring you spend more of your time living while simultaneously preparing you for our civilization’s interplanetary future. We start this process by addressing a simple, yet dangerous side-effect of isolation, cabin fever.

On Earth cabin fever sucks, but in space its effects are life-threatening as going for a walk or hanging out with your neighbor isn’t always an option. There’s plenty of fictional examples of just how dangerous it can be, so our goal is to combat it at every opportunity.

This starts with creating an immersive virtual environment replicating what it’ll actually be like when we’re living off-Earth. It’s a testing ground for refining designs ensuring the environment we live in maintains maximum morale, this includes plants, furniture, floors, walls, ceilings, windows, lighting, paintings, murals, aesthetics, etc. Virtual Reality is the best form of obtaining maximum immersion, but not everyone likes or has access to VR, so it’s not required.

Social interaction is crucial to developing and maintaining a healthy mental state as humans are naturally social creatures, we accomplish this by connecting people virtually. Interplanetary latency issues will arise, but for now it’s a way of ensuring everyone gets the education and social interaction they need while safe at home anywhere on Earth.

Seeing as everyone has different tastes we’re freely partnering with the creators and owners of other intellectual properties. Experiencing one universe is great, but variety is the spice of life and better prepares us for our future. We encourage players to play games by other developers or watch movies unlocking equipment that looks like theirs in our game.

Project Universe is playable offline, local co-op, non-official servers and official ones. All of the procedural gameplay is always accessible regardless of how you’re playing. Essentially this is all the procedural content we’re working on today before releasing the MMO’s dynamic player driven story when the game is officially released a few years from now.

The game is set in our future following Humanity’s first fleet of interstellar city spacecraft on their mission to explore and colonize our galaxy. Players are crew aboard the fleet living out their lives growing food, mining asteroids, crafting equipment, exploring alien vessels for salvage and much more.

The players are responsible for providing the resources the fleet needs to build new colonization spacecraft that are left behind when the fleet sets off for the next planet. How long the fleet stays at a given location depends on how long it takes to gather the required resources. We use moving the fleet to a new location as a way of announcing new gameplay mechanics indicated by the change of scenery, such as introducing power armor gameplay, pilotable vehicles, etc.

During development we’re creating basic indefinitely repeatable gameplay first, it’s similar to bounties and rifts in Diablo 3, daily quests in MMOs, general gameplay similar to Stardew Valley, etc. Upon the game’s release the true story begins, we’ll cover that in another video.

Every player starts with their own home, dedicated farm and storage areas on their preferred cityship. From here you can earn a larger home, farm or storage area by contributing to the fleet in whichever way you prefer. Each cityship is a server, how big the server is depends on what the hardware can support. While you live on one ship you’re able to see the others flying in formation outside your ship’s windows. More servers means a bigger fleet.

Farming is for growing plants as a food source or renewable resources such as alcohol for flamethrowers, oil for hydraulics, 3D printing resins, etc. Depending on supply and demand, excess resources can be given to the fleet increasing your reputation unlocking better equipment and facilities. As you play more options become available, giving you new and unique things to grow, that may be genetically modified or even alien in origin.

Crafting starts simple, craft decorations, home furnishings, farming and combat equipment using resources grown from your farm, mined from asteroids, what you collect during missions or purchased from the fleet market. Craft automation equipment for your farm or mining operation, so while you’re out doing other stuff, you’re always generating resources. Craft generic or specialized combat equipment increasing your odds of survival or give it to the fleet increasing your reputation while keeping public armories stocked for quick mission deployments.

Mine raw non-renewable materials from asteroids discovered in the void between stars or while the fleet is exploring a new solar system looking for places to establish colonies. Asteroids come in many shapes and sizes with a plethora of ordinary and potentially extraordinary materials hidden within.

Combat and exploration offers great rewards at the risk of losing your carried equipment in the event you die during a solo expedition or your entire team wipes. You always have access to the public armory, but personalized equipment needs to be recrafted. What’s available in the armory is up to the players, do you craft generic weapons you don’t care about losing or powerful weapons collectively increasing your odds of survival in a random group.

Primarily gameplay is co-op PvE as we’re teaching people we don’t want humans fighting as it’s detrimental to our survival, especially when we’re so far from home. PvP gameplay gives players a way of proving how skilled they are at a certain style of gameplay in tournaments, useful for determining team builds, for guilds, and special server wide events.

Each form of gameplay intuitively teaches people how to be a productive member of society while unlocking more gameplay features at the same time.

For example, welding is a very useful skill with simple and advanced uses. A simple example is welding a door shut blocking hostiles, it’s relatively easy to do with minimal experience. An advanced example is welding the support structure of a large robot, if done poorly it can reduce its mobility or even render it completely immobile.

With advancing artificial intelligence and extended reality technology what’s able to be taught through the game continually improves. We want to make sure in the event of some horrible catastrophe leaving you completely alone you have the best chance at survival. In the event you’re stuck on Mars by yourself with the only help available coming from Earth it can be several months away.

This is an overly-simplified explanation of what the game truly is, if you’re confused, have a suggestion, want to contribute to the project, or just be a part of the community, be sure to join our Discord. There’s always a link available on the contact page of our website:

Humanity aims to colonize Mars by 2026, as of today our education system isn’t designed for life off-Earth, it’s imperative we address this issue as soon as possible. Fortunately it’s easier than it sounds, especially with advancements in artificial intelligence and extended reality technology. Another benefit of creating a school designed for use in space is we’re simultaneously creating a school deployable anywhere on Earth.

We start the design process focused on the worst case learning situation, isolation. It won’t always be the case, but it’s the best place to start due to its simplicity.

Step one is creating the account system recording your progress in any given subject whether it’s taught by Project Universe’s in-game teaching methods or partnered educational institutions, including non-traditional ones such as Brilliant, CuriosityStream and National Geographic. The purpose of recording your progress is streamlining the education-to-job process, a personal favorite benefit is never having to fill out an application or resume ever again.

Step two is providing access to all non-Project Universe educational material as soon as possible. This step has two stages, the first is essentially uncurated access during initial development, the second is community curated curriculums facilitating the best learning experience. In-game users access this content via displays located throughout the play area, on wall mounted displays, wrist mounted displays similar to pip-boys, cell phones, and most vehicles; This way, no matter what you’re doing, you can always be learning something new! This is the fastest way we can start combating cabin fever for people stuck at home during a quarantine with minimal gameplay development required.

Step three is creating various in-game methods of teaching different things, for example: Opening a locked door requires solving a series of math problems. Automating your farm requires assembling the robot at a crafting bench as if you were doing so in real-life. Creating personalized equipment requires assembling it as you want it. This hands-on teaching method is consistently the most effective way of teaching anyone anything without requiring the materials in real-life.

With these three steps people are able to learn most everything necessary to become a functional member of society while isolated. Our first goal is to provide the typical preschool to 18 year old level education followed by college courses, we can expect the most complex ones, such as becoming a doctor, to be among the last to be completed.

Step four is creating the classroom style teaching environment so we can send the minimum required hardware for teaching in poverty stricken locations. Essentially we want to create a bare minimum teaching package we can send anywhere, for example a solar panel, battery pack, Starlink satellite dish, and a bunch of tablets. What it is will likely change as we get closer to this step.

The primary goal is creating a comprehensive solution capable of teaching anyone anything anywhere at their pace. AI makes teaching nearly anything in isolation possible, but we also allow human teachers for those uncomfortable with an AI teacher or the AI is incapable of teaching a particular subject. Augmented and virtual reality further expands what’s able to be taught, without requiring the physical materials to teach a particular subject.

When it comes to education, we’re not competing with other educators, we’re cooperating, as we’re able to create a better education system together. Many of the issues Humanity faces are solved with proper education, so we want to make sure it’s the best it can possibly be.

To learn more about Project Universe head over to

You’re invited to join our international endeavor preparing Humanity for our future as a united interplanetary civilization.

Our open community is creating a space-ready digital platform providing the foundation & funding for our free globally accessible education system & subsequent stages.

We’re developing it in Unity making it accessible on nearly any smart device, including cellphones, tablets, gaming consoles & computers.

Integrating the school into a video game drastically reduces the cost to develop, maintain & upgrade it.

Fortunately most of what we need is already available or in development by others!

SpaceX‘s Starlink satellite network provides internet access anywhere on Earth. All that’s required to access the school is the satellite antenna, solar panel with battery & preferred device.

Prior to our school being available there’s many free online schools we’re integrating access to. Our school blends into gameplay providing unique in-game learning experiences.

Players may find themselves solving problems in stressful situations such as having to repair hydraulics or wiring to close a door while their team fends of a swarm of bloodthirsty aliens.

Artificial Intelligence (AI) is in development by many groups, the most promising of which is OpenAI’s GPT3. It’s capable of a lot already, down the road it can create truly unique, challenging, rewarding, educational experiences.

Augmented & Virtual Reality (AR/VR) create truly immersive environments, they’re also incredibly powerful teaching tools. They allow our school to teach complex subjects, including trades such as welding, carpentry, masonry, medical care, plumbing & more!

Our primary goal is to prepare people for life in space, there’s many problems to solve, thankfully we’re only focusing on a few.

One of the most dangerous is cabin fever, while not too dangerous on Earth, in space it becomes a life-threatening issue; Not only for the individual, but potentially the entire crew in an isolated habitat module weeks, months & possibly years away from help.

An easy way to prevent it is escapism via video games. Paired with omnidirectional treadmills it provides an immersive environment with fun exercise.

The game also provides a way for people to interact socially without having to be in the same habitat module. Interplanetary internet latency will be an issue until we develop a faster-than-light communication system.

NOTE: Our first prototype is nearly ready (ETA end of Nov 2020), we’ll use it to create a 30-second & 8-minute pitch video.