NOTE: During the development of PU we will integrate as many real-world businesses and services as possible allowing players to purchase goods or services from various companies around the world and have them shipped to their homes. To learn more check our business proposal and Mall, Store Front, and Kiosk subsections in this GDD.
– 1.1: Setting
– 1.2: Story
2: Home Ship (HS) – as a whole, excluding the subsections.
– 2.1: Mall
— 2.1.1: Store Front
— 2.1.2: Kiosk
— 2.1.3: Ramps & Elevators
— 2.1.4: Observation Deck
– 2.2: Home (Farm)
– 2.3: Home (Standard)
– 2.4: Cargo Deck
NOTE: When the game releases is when the main story will be playable. There will be story building prior to this, but the main story will not be available until release.
Our story begins all of a sudden when humanity passes through a barrier that slows down the whole fleet causing chaos and many ships to explode. The players find themselves in a solar system sized Dyson sphere with a barrier connecting massive stations together that make up the sphere. As a scout craft attempts to leave the barrier they are blown up by an electrical surge from barrier and this is when humanity realizes they’re prisoners in this solar system for the time being.
As humanity turns its eyes towards the rest of the solar system they see a series of planets and three stars in the center with one in the dead center, one towards the top center and bottom center. You get the idea that this solar system is not natural, but is instead manufactured, but for what purpose? You begin scanning what’s around and see that one of the planets is surrounded by a massive debris field surrounding it. The planet it’s surrounding is a larger than Earth desert planet and the debris field appears to be from a huge variety of different species. As you’re gathering data a massive orb of light begins building up near the debris surrounded planet and after a few hours a massive laser tears through a portion of the fleet killing a large section, it strikes the barrier violently, but does not penetrate. You scramble together to get the fleet to safety and begin speeding off towards your destination. The players are now free to roam their spaceships and do whatever it is they choose. Tons of new options open up to the players and we begin telling the story of how humanity hopefully survives.
– Height: 64 Meters (104.987 Feet)
– Width: 382 Meters (1253.28 Feet)
– Length: 555 Meters (1820.87 Feet)
– Description: The whole blue and teal middle section that looks like a repeating H. This is where the Mall (teal + 1 blue floor above it) and standard homes (blue) reside, it is one big open mall like structure that has many bridges going from one side to the other, while maintaining an open and claustrophobic-friendly design.
Section: Home (Farm)
– Description: The green grid sections, they make up the Farm Home and are comprised of 3 separate levels. There are 5 modules on each side of the HS, meaning there are 10 total modules on this present design.
Section: Home (Standard)
– Description: Above the mall section and are exclusively in the blue zone.
Section: Cargo Deck
– Description: The yellow section at the bottom that is for cargo and not generic civilian traffic.
Not-highlighted BLUE corner room dimensions are 24 by 25 Meters (~78 by ~82 Feet). This is where miscellaneous features will be implemented, IE: With a game console manufacturers permission (Sony, Nintendo, Xbox, mobile games, etc.) we will turn each room into their own arcade. Players will be able to play games virtually through PU (Pokemon, DOOM, Guild Wars, etc.) as if they’re playing on the console in real-life.
Highlighted TEAL room dimensions are 49 by 25 Meters (~160 by ~82 Feet) when you mirror the selection to the other side. This is where big stores (Lowe’s, Target, Newegg, Best Buy, Albertsons, Safeway, etc.) could have their in-game stores for you to buy virtual and real world products that you can have shipped to your house.
Not-highlighted TEAL corner room dimensions are 20 by 24 Meters (~65 by ~78 Feet). This is where small stores (Jay and Silent Bob’s Secret Stash, Hot Topic, GameStop, Games Workshop, etc.) could sell their merchandise. There will be in-game displays where you can browse that can also be triggered to bring up 3D models to be displayed on stands allowing you to walk around a particular item, you can get a very good look at how what you’re purchasing will look in real-life before you click buy.
Highlighted middle TEAL room dimensions are 106 by 111 Meters ( ~347 by ~364 Feet). This massive section can be reconfigured as needed to accommodate a larger retailers needs as requested. The left and right large retail shops can be “connected” to represent a single massive retailer (Amazon, Wish, AliExpress) allowing them a massive area to display their goods with dimensions at 158 by 49 Meters (518.373 by 160.761 Feet) for a total of 7,742 Square Meters (~82,880 Square Feet) for a single store!
TEAL floor sections are expandable across the whole TEAL area for retailers that want to display a lot of goods constantly OR some company can just use the walled in store which will provide sufficient enough floor space for most any retailer.
BLUE floor sections are expandable across the whole BLUE as well, but provide an even larger area for them to use for their own purposes. This area will be visible first to any players that are entering the mall area. We will likely be putting sponsors here to show our appreciate and make sure they get front and center advertising to our players.
The whole TEAL center section is for kiosks. Once we have some kiosk templates created they’ll be uploaded here. These kiosks will be similar to any real-world kiosk that you see in your local mall. These are mostly for companies that do not need a large footprint to display a lot of information. These will likely be used for various companies (T-Mobile, Sprint, Verizon, AT&T, Zagg, Steam, Epic Games, etc.) to provide quick and ready access to various services in use by players already. There is a lot of space for kiosks and we can provide them on what the user has access to geographically.
The bridges coming from the hallways/ramps will have elevators to allow players to quickly ascend and descend the mall area. They are not modeled at this present time, but will be created as soon as we’re in-game and can actually get them to function.
TEAL floor is the player home. Similar to the standard home, but with more room, at the cost of having to use it for actual reasons, instead of just having a large home area. You will have to use some of this place for machinery and other manufacturing and assembly purposes. You may also have to use the large front door as the player shop, depending on how saving/loading works in the long run.
YELLOW floor is the cargo deck and farming player storage area. You will be able to display any of your vehicles, mechs, cargo, or anything else here, but you can also use the generic player storage. The benefit of running a farm is it’s all tightly packed together and you can actually watch your cargo in your storage bay. The bottom left of the cargo bay is a hangar door area that is presently in the debating stage, it may or may not make it into the final product.